Luke Triantafyllidis
- Hello again, Emacs
- Emulating the Atari 2600's scanline renderer
- Learning 3D graphics with OpenGL and Nim
- NES Emulation: After Burner, nametable mapping, and expansion slots
- NES Emulation: mapper 34, and nametable mirroring
- NES Emulation: the good, the bad, and the tedious
- Debugging EV and Perl’s signal handlers
- Effective caching in Perl
- Concurrency, Perl and web services, oh my!